Air (AI)
Animal (AN)
Communication & Empathy (CE)
Trace Missile
Information; Blocking; Resisted by Will
When cast shortly after someone or something attacks with a missile weapon or missile spell, this spell gives
the caster a vision of the approximate location of the shooter, including their direction. On a critical success, the actual
destination will be known. Any success gives the caster a +1 Accuracy bonus against the shooter until they move.
This is also a Knowledge spell.
Modifiers: -1 per second that passes between the attack and casting this spell. There is a further -5 penalty if the caster didn’t witness the attack.
Cost: 3.
Prerequisite: Sense Foe.
Item: Any. Energy cost to create: 100.
Understand Text
Regular
Gives an understanding of any written text (as long as it can be visually recognized) regardless of the language or alphabet it is written in. Does not provide knowledge of how it is pronounced, only of its meaning.
Duration: 10 minutes.
Cost: 1 for Broken comprehension; 2 for Accented comprehension; 3 for Native comprehension. Half to maintain.
Prerequisites: Borrow Language and three languages spoken at Accented or better.
Translate Text
Regular
Provides a translated copy of any written text (as long as it can be visually recognized) regardless of the language or alphabet it is written in. Does not provide knowledge of how it is pronounced, only of its meaning.
Duration: 10 minutes.
Cost: 2 for Broken comprehension; 4 for Accented comprehension; 6 for Native comprehension. Half to maintain.
Prerequisites: Understand Text and Copy (M 116).
Item: An enchanted pen that has to touch the original and then be set upon blank paper. Cost to create: 300.
Body Control (BC)
Stunning Weapon
Regular
Surrounds any weapon with a faintly humming and glowing force field that will not harm the user, but turns the weapon's damage into fatigue (fat) damage. On any successful hit, the target must make a HT roll against physical stun.
Duration: 1 minute.
Cost: 4 to cast. 2 to maintain.
Time to cast: 2 seconds.
Prerequisites: Magery 2 and Stun.
Item: A weapon that stuns whenever used, at no energy cost to the user. Energy cost to create: 1500; a $600 Quartz must be set in the weapon.
Stunning Missiles
Regular
Like Stunning Weapon, but cast on a missile weapon. The weapon itself acquires a faintly humming glow. Any missile it fires becomes a glowing bolt, doing fat damage with a chance of stunning the target as per Stunning Weapon.
Duration: 1 minute.
Cost: 4 to cast. 2 to maintain.
Time to cast: 3 seconds.
Prerequisite: Stunning Weapon.
Item: A missile weapon that fires stunning missiles whenever used, at no energy cost to the user. Energy cost to create: 2,000; a $600 Quartz must be set in the weapon.
Enchantment (EN)
Fire (FI)
Food (FO)
Gate (GA)
Earth (EA)
Healing (HE)
Illusion & Creation (IC)
Movement (MV)
Recover Missiles
Special; Resisted by ST
Levitates all the caster's thrown weapons or (unbroken) missile weapon ammunition into the caster's quiver or holster, with an effective range, on the Speed and Range Table, of Margin of Success + 7 (base range = 30y). The missiles return to the caster at their 1/2D range per second and dangle in the air next to him for 1 second before settling in the quiver or holster.
If someone holds on to them or if they are stuck, resolve this as a quick contest of ST vs. ST 10.
If someone steps in the flight path, they will be attacked by an ST 10 (1d-2 thr) attacker with skill 12, calculate range from starting point to target. On a miss or a successful Dodge, the item zips past the interceptor; on a successful Parry or Block, the item lands next to the interceptor and must be checked for breakage.
Duration: Varies (time of flight + 1 second)
Cost: 1.
Prerequisite: Apportation.
'Item: Quiver or holster. Energy cost to create: 2,000.
Knowledge (KN)
Light & Darkness (LD)
Hunter's Mark
Regular; Resisted by Will
Puts a metaphysical mark on the target, which the caster must perceive by himself or have located through a Seek Seeker, Trace or Sense Life or Sense Foe spell when casting this spell. As long as the spell is maintained, the caster is aware where the target is when taking a Concentrate or Aim maneuver. He can attack the target without any visibility modifiers (e.g., darkness, invisibility, cover, etc.) and gets an Accuracy bonus of +1 per level of this spell.
Long-distance modifiers (M 14) apply if the target is not in the caster’s presence.
Time to cast: 2 seconds.
Duration: 1 minute.
Cost: 2 per level, half to maintain.
Prerequisite: Trace, Hawk Vision.
Item: Any. Energy cost to create: 400.
Making & Breaking (MB)
Metamagic (MM)
Mind Control (MC)
Necromancy (NE)
Plant (PL)
Wooden Leg
Regular (R-HT)
Like Wooden Arm, but for a leg.
Duration: 5 minutes.
Cost: 3 for one leg, 4 for both, 2 to maintain.
Prerequisite: Magery 1, Wooden Arm.
Item: Bracelet or Ring. Energy cost to create: 400.